Avoid Big 6 or 8. When you're playing craps online, you'll notice Big 6 or 8 at the table, and contrary to what you might think, the word 'big' doesn't mean big wins. They pay out even money if a 6 or 8 is rolled, so if you bet $10, you'll win back $10. But here's the catch – you only win if it's rolled before a 7, otherwise. This is my betting progression I use when I visit the craps table. It keeps me playing for quite a while on a $300.00 bankroll. Place 6 and 8 for $12 each, if win drop $4 and go to $30, if win (pays 35 + 30) Take $1 change and place all numbers for $64 across. Start with a $3 bet. Starting with the first bet, the progression is: 3, 3, 6, 9, 15, 24, 39, etc. Always adding the previous two bets together to determine the next bet in the progression. Here is a table that shows the bet, amount invested, win amount (taking the bet down), and profit. What we have here is a Fibonacci progression.
This is a collection of auto-bet and roll files for use with WinCraps. They're not systems, strategies, schemes, or methods either sold or promoted by Cloud City Software, but rather are examples to help you better understand and use WinCraps' auto-betting and dice rolling capabilities. Some of them address specific user questions, some demonstrate coding techniques, and some are examples of routines discussed in public forums.
Do you have any auto-bet or roll files you've created that you'd like to share? Whether they're complete betting strategies or just part of something interesting or fun, feel free to send them in.
- I've been playing a slow negative progression only playing the 6 and 8 in craps and seem to be doing quite well with it. Basically, I am seeking a constant profit with each winning roll of the dice. My theory works like this: Level 1: 24 on 6 and 8, if lose move up to 60 each, if lose again move up to 180.
- For the 6 & 8, Sam recommends that you press EVERY bet by arpox. 50% up to the table limit. (After you lose a bet, you revert to your minimum bet as determined by your total gambling bankroll.) The progression goes like this: 12-18-30-42-60-90-120-180-300, etc. Up to table limit. This will definitely 'get the money' when a hot roll takes place.
To download a file, click on the underlined filename and a file save dialog box should appear. Note that some browsers may try to open the file in the browser window instead of downloading. If this happens, then right-click the underlined filename and select 'Save target as' or 'Save link as'. A file save dialog box should appear. If your browser shows '.html' as the file extension then change it to '.bet'.
If you'd like to just look at one of the 'pro' files without downloading it, right-click the filename and select 'Open link in new tab/window'. Unfortunately, this won't work with the older 'classic' files because they're not pure text files.
To play the file, open WinCraps and do the following:
For auto-bet files:
For dice roll files:
|
Auto-Bet Files | |
The scripts below are written for WinCraps Pro and will not run under WinCraps Classic Risk of ruin Stacy's low ev hedge system BDalt 5 count 5 no field 3 tier progression Lay fire Labouchere Place prog Midnight madness Qualprog Roll tracker example Roll tracker simple example Regress n press inside-out Points in a row 7's in 6 Fibonacci Odds parlay 1000 Play multiple roll files sequentially Play multiple roll files according to points 1326 progession Duct tape Roll frequencies ATS Hedge Ultimate66 Grinder's Press Boender Strategy Dicer's two hit'n down progression Professor H's Don't Pass Strategy Dave's System Boozer's Delight d'Alembert | The scripts below are written for WinCraps Classic but will also run on WinCraps Pro 7s in a row Passes in a row Heavy_craps_lesson Place bet point xfer 1980 passline trials Set action on passline Throws to make point Shoot1 Shoot2 10x5 mini-mart Prob6843 White YASS 4 barrel MAT Tale of four brothers SRR Fire Krigcome 8samp678 8strk678 Fieldker Sevens 1 parlay 3 decision parlay 3 sevens dp 68 press 1 68 regression 1 68 progression 1 68 progression 4 68 progression 5 Inside regression 1 Delay1 Diffodds Doey don't Loss limit - win goal No 410 progression 31 system progression Fibonacci progression 4x4 Don't Pass progression Parlay to max Turnaround |
Ice cold
This script plays a very patient doey/don't style system that waits for 4 shooters to 7-out in a row before betting.
Simple prog
This script plays a very simple 'last bet plus one unit' loss progression on the Pass Line.
2x passline field
This script plays both the Pass Line and the Field (on the come-out only) and doubles up when both bets lose.
Time before last
This script bets either the Pass Line or Don't Pass based on which won the time before last. Includes a modest win progression.
Stats723
This script is an example of collecting statistics. It records the number and percentage of 7's that are thrown immediately after 2's and 3's.
Labouchere
This script bets the Labouchere (or cross-out) system where each bet is determined by adding the first and last numbers from an arbitrary list of numbers. If a bet wins, the first and last numbers are crossed off the list. If a bet loses, the amount bet is added to the end of the list.
Odds progression
This is an odds progression system on the Pass Line and Don't Pass. It tracks and rates pass and miss trends using a running count and bets accordingly. Proposed by C. Michael Brannan.
Hoyle's press
This script is a variation of Hoyle's Press on the Don't Pass. It's a win progression that adds 1 unit to each winning bet and keeps losing bets the same as before.
Big little inside place
This script plays a press and regress on the inside Place bets.
Horn progression
This script plays a progression on the Horn with a 10 non-horn roll delay.
1up2win
This script plays the Pass Line pressing each bet by 1 unit as long as a cumulative loss exits.
50winprg
This script plays a 50% win progression on the Pass Line with a delay for qualifying shooters.
Gyshoeb9
This script plays the 'shoeblack method' - a progression/regression on the inside Place bets. Proposed by Lou Williams.
Oscar's grind - Passline
This script plays Oscar's Grind on the Pass Line. Each winning bet is pressed 1 unit as long as a loss exists for the series.
Oscar's grind - Place
This script is a takeoff of Oscar's Grind on the inside Place bets.
Double time
This script plays a slow-motion Martingale on the Pass Line as proposed by Jim Ferr.
1dp2dc
This script plays a 3 bet win progression on Don't Pass and Don't Come.
Full court press
This script bets Pass Line, Place 6/8, and continuous Come bets.
Field cor
This script plays a delayed Martingale on the Field by betting only on come-out rolls.
Boxcars 2
This script plays a 6-level loss progression on Twelve.
Catch 33
This script plays a delayed flat-bet trend system on Pass Line and Don't Pass.
Hit Place
This script attempts to capitalize on repeat Place #'s.
Hardway parlay
This script makes $1 Hardway bets and parlays them a selected number of times.
Don't Pass progression 1
This script plays a progression/regression on Don't Pass according to the number of units behind.
Don't Pass progression 2
This script plays a Martingale loss progression on Don't Pass with a delay for starting and stopping bets.
Don't Pass / Place progression 1
This script plays a Don't Pass / Place bet hedge progression. Builds Don't Pass Odds and presses Place bets according to wins.
Two 4's now 7
This script bets Lay 4 after two 4's have shown (without a 7) in hopes that a 7 will show. Utilizes a 20% win progression.
Free
This script plays a Martingale-like progression on Don't Pass by David Jones.
Free2
This script plays a Martingale-like progression on the Pass Line by David Jones.
Bankroll change
This script provides a quick means of changing your bankroll. Intended to be used as a Hot-key (see WinCraps help file for Hot-keys)
Passline Come 3
This script plays the Pass Line and 2 to 3 Come bets. Bets are progessed 1 unit for every 2 wins with counts taken separately. Come 6 and 8 odds (if taken) work on the come-out roll.
Anything but 7
This very short simple file plays a Field and Place bet combination that wins on every roll except for a 7.
Bigparl
This script switches back and forth between the Pass Line and Don't Pass depending on which one won the time before last. Winning bets are increased according to a 4-step progression. Proposed by Jim Ferr.
Ricochet
This script waits for a point to be established then lays the point, bets the Eleven, and bets the Don't Come. The Lay and Eleven act as a hedge for the Don't Come while it becomes established on a point. Once established, the Lay bet is taken down.
Passmg50
This script plays a Martingale progression on the Pass Line using a $50 win goal with automatic deposits to the ATM.
Two 7s in three rolls
This script plays Place 6 and 8 whenever two 7's have appeared within 3 rolls.
No 12
This system plays the Twelve in 3 tiers whenever 12's have failed to appear for a certain number of rolls.
68 lock and load
This script plays a regression/progression on Place bets starting with 6 and 8 then spreading to all the numbers.
Setpump2
This script plays Don't Pass and up to 5 Don't Come bets using progressive amounts as bets become established on points.
Midas
This script plays a cross-out system (similar to the Labouchere) on the Pass Line. It starts with a list of 4 numbers determined from a stated win goal which are then used to make bets. When any bet wins, the numbers used to make it are crossed off the list and the next bet is determined by adding the first and last numbers in the list. When beginning or after any loss, bets are made using only the first (uncrossed) number in the list.
68 trend
This script does not make any bets. Instead it tracks the number of 6's and/or 8's that a shooter rolls after a point has been established. The intent is to run Hyper-drive or Auto-rolling until two consecutive shooters have rolled at least two 6's and/or 8's then Hyper-drive/Auto-rolling is terminated and you take over manually. Proposed by Robert De Garmo.
9s between 7s
This script counts the number of 9's that are rolled between 7's including the average and the maximum number encountered.
Balls and bucks
Bets are made on Passline w/ odds, Place, and C&E. As proposed on Crapspit.
The scripts below are written for WinCraps Classic. They can also be opened with WinCraps Pro but will not run properly without some modification (most have an equivalent file written specifically for WinCraps Pro).
Risk of ruin classic
This script plays Passline (and odds if selected) until insufficient bankroll remains to make a wager, a specified amount of action has transpired, a specified win goal has been reached, or a specified number of rolls have been reached (time). Plays multiple games using the hyper-drive. Use the Games Log histograms to discover the risk of ruin.
3 tier progression classic
This script bets the Don't Pass utilizing a 3-tiered loss progression. Each tier has 3 bets which if lost cause all betting to cease until the shooter seven's out. Then betting continues on the next tier.
5 count classic
This script delays betting until the shooter has rolled 5 qualifying rolls, then a bet is made on either the Pass Line or Come.
Stacyhdg classic
This script plays Stacy's Low-EV Hedge system. Bets are made on Pass Line, Pass Line Odds, and Don't Pass. As proposed by Stacy Friedman.
5 no field classic
This script bets the Field after every 5 consecutive non-Field rolls have occurred. A loss triggers a 3-step loss progression and a win resets it.
1 parlay classic
This script bets the Passline. Single wins are parlayed and losses trigger a loss progression.
3 sevens dp classic
This script waits until 3 sevens have appeared then bets continuously on the Don't Pass until a loss after which the cycle repeats.
31 system progression classic
This script plays a 31 progression (1,1,1,2,2,4,4,8,8) on the Pass Line. Single wins are pressed once and any loss progresses the series. Shows an example of using a Flag.
The dance
This script is a hybrid of the Martingale and Labouchere systems. Play switches back and forth between the Pass Line and Don't Pass. Proposed by 'call_me_dan'.
Dice Roll Files: |
Hotbits1 Hotbits2 Hotbits3 Randorg50k Randorg100k Randorg200k Xorshift 500k Xorshift 1m Stanroll Precision Noah Note: Please see the F.A.Q. for instructions on how to create your own roll file from random data found at various online resources. |
'Playing to Win'
This book has 16 strategies to beat the casino by Dave Lessnau. Six of these are Craps strategies, since craps strategies have been my main focus the past 10 years. However, I have developed many other fantastic strategies, which I include. Three are Roulette strategies, and one of those can also be used against the game of Baccarat. Then we have strategies for Video Poker, and strategies for Slots.
There are also strategies for the games of 'Let It Ride', 'Caribbean Stud Poker', 'Pai Gow Poker', 'Sic Bo', and 'Three Card Poker'. Most people who play these newer games have no idea, which is the best way to play for best advantage. Now, you will be able to play like a professional by using the proper strategies.
Crown casino macau james packer. Last but not least, I even include 'The Basics of Craps' for some of you who don't fully understand the game.
I have been marketing craps strategies since 1993, selling primarily my 6 to 1 Craps Strategy. I have over 7000 satisfied buyers of my craps strategies.
Craps 6 8 Progression Chart
Over the years I have developed many other systems besides the 6 to 1, and have decided to offer them as a compilation in my new book, Playing to Win. The cost of advertising and mailing has gone 'through the roof,' so instead of selling this system by mail order, as I have done in the past, I am going to offer this new book as an E-Book that you can download and print out yourself, if you so desire.
Here is a peek at the Table of Contents:
1. Action Craps
No progression and wins on hot or cold tables. No fear of dreaded 7.
2. Conservative Craps
Probably the best way to play craps with a very low risk of loss. Small wins and losses, but wins most of the time.
3. Eleven, Eleven Craps
All numbers covered, even the 7. Great fun.
4. Field System for Craps
Parlay system for the field. Huge wins possible.
5. Positive Plus for Craps
Positive progression on pass line play with medium risk and potential for major wins.
6. Three Try 6 & 8 for Craps
If you hit a 6 or and 8 one time before three 7's are rolled you win. Odds in your favor on every roll.
7. Video Poker
Simplified strategy to return 99.5% to 100%. Can have an advantage over the casino.
8. Three Step Roulette/Baccarat
Wait a few spins or hands before making bet, and have odds way in your favor with this method.
9. Tote Board Roulette
Wins 99.9% of the time.
10. Winning Roulette
An excellent method for betting on a segment of the wheel.
11. Beat the Slots
12. Caribbean Stud Poker
Craps 6 8 Progression 3
The best strategy of play to give you a winning chance against the house.
13. Pai Gow Poker
The best strategy of play to give you a winning chance against the house.
14. Let it Ride
The best strategy of play to give you a winning chance against the house.
15. Sic Bo
The best strategy of play to give you a winning chance against the house.
16. Three Card Poker
The best strategy of play to give you a winning chance against the house.
17. Basics of Craps
This is for those that don't fully understand the game of craps.
All in all, this is a tremendous value, as the price is only $47.00. I can offer it at this low price because you must download it, thus I don't have publishing and mailing expense. I will not have this available in hard copy.
$200 no deposit bonus casinos. Playing to Win is packed with information you need to beat the casino. Any ONE of these, proven, tested and profitable systems could earn you a fortune!
I am not going to lie to you. No one can guarantee you 100% success at gambling. However, I promise you this: You won't find a better collection of systems anywhere!
What I can guarantee is your satisfaction. Test out the systems for the next 60 days on me! Integrate them into your casino play. If you are not 110% satisfiedfor ANY reason at all, or if you don't agree Playing To Win is one of the best investments you have ever made, then let me know, and I will be happy to refund the price you paid. That's more than a guarantee – that's a promise!
Ice cold
This script plays a very patient doey/don't style system that waits for 4 shooters to 7-out in a row before betting.
Simple prog
This script plays a very simple 'last bet plus one unit' loss progression on the Pass Line.
2x passline field
This script plays both the Pass Line and the Field (on the come-out only) and doubles up when both bets lose.
Time before last
This script bets either the Pass Line or Don't Pass based on which won the time before last. Includes a modest win progression.
Stats723
This script is an example of collecting statistics. It records the number and percentage of 7's that are thrown immediately after 2's and 3's.
Labouchere
This script bets the Labouchere (or cross-out) system where each bet is determined by adding the first and last numbers from an arbitrary list of numbers. If a bet wins, the first and last numbers are crossed off the list. If a bet loses, the amount bet is added to the end of the list.
Odds progression
This is an odds progression system on the Pass Line and Don't Pass. It tracks and rates pass and miss trends using a running count and bets accordingly. Proposed by C. Michael Brannan.
Hoyle's press
This script is a variation of Hoyle's Press on the Don't Pass. It's a win progression that adds 1 unit to each winning bet and keeps losing bets the same as before.
Big little inside place
This script plays a press and regress on the inside Place bets.
Horn progression
This script plays a progression on the Horn with a 10 non-horn roll delay.
1up2win
This script plays the Pass Line pressing each bet by 1 unit as long as a cumulative loss exits.
50winprg
This script plays a 50% win progression on the Pass Line with a delay for qualifying shooters.
Gyshoeb9
This script plays the 'shoeblack method' - a progression/regression on the inside Place bets. Proposed by Lou Williams.
Oscar's grind - Passline
This script plays Oscar's Grind on the Pass Line. Each winning bet is pressed 1 unit as long as a loss exists for the series.
Oscar's grind - Place
This script is a takeoff of Oscar's Grind on the inside Place bets.
Double time
This script plays a slow-motion Martingale on the Pass Line as proposed by Jim Ferr.
1dp2dc
This script plays a 3 bet win progression on Don't Pass and Don't Come.
Full court press
This script bets Pass Line, Place 6/8, and continuous Come bets.
Field cor
This script plays a delayed Martingale on the Field by betting only on come-out rolls.
Boxcars 2
This script plays a 6-level loss progression on Twelve.
Catch 33
This script plays a delayed flat-bet trend system on Pass Line and Don't Pass.
Hit Place
This script attempts to capitalize on repeat Place #'s.
Hardway parlay
This script makes $1 Hardway bets and parlays them a selected number of times.
Don't Pass progression 1
This script plays a progression/regression on Don't Pass according to the number of units behind.
Don't Pass progression 2
This script plays a Martingale loss progression on Don't Pass with a delay for starting and stopping bets.
Don't Pass / Place progression 1
This script plays a Don't Pass / Place bet hedge progression. Builds Don't Pass Odds and presses Place bets according to wins.
Two 4's now 7
This script bets Lay 4 after two 4's have shown (without a 7) in hopes that a 7 will show. Utilizes a 20% win progression.
Free
This script plays a Martingale-like progression on Don't Pass by David Jones.
Free2
This script plays a Martingale-like progression on the Pass Line by David Jones.
Bankroll change
This script provides a quick means of changing your bankroll. Intended to be used as a Hot-key (see WinCraps help file for Hot-keys)
Passline Come 3
This script plays the Pass Line and 2 to 3 Come bets. Bets are progessed 1 unit for every 2 wins with counts taken separately. Come 6 and 8 odds (if taken) work on the come-out roll.
Anything but 7
This very short simple file plays a Field and Place bet combination that wins on every roll except for a 7.
Bigparl
This script switches back and forth between the Pass Line and Don't Pass depending on which one won the time before last. Winning bets are increased according to a 4-step progression. Proposed by Jim Ferr.
Ricochet
This script waits for a point to be established then lays the point, bets the Eleven, and bets the Don't Come. The Lay and Eleven act as a hedge for the Don't Come while it becomes established on a point. Once established, the Lay bet is taken down.
Passmg50
This script plays a Martingale progression on the Pass Line using a $50 win goal with automatic deposits to the ATM.
Two 7s in three rolls
This script plays Place 6 and 8 whenever two 7's have appeared within 3 rolls.
No 12
This system plays the Twelve in 3 tiers whenever 12's have failed to appear for a certain number of rolls.
68 lock and load
This script plays a regression/progression on Place bets starting with 6 and 8 then spreading to all the numbers.
Setpump2
This script plays Don't Pass and up to 5 Don't Come bets using progressive amounts as bets become established on points.
Midas
This script plays a cross-out system (similar to the Labouchere) on the Pass Line. It starts with a list of 4 numbers determined from a stated win goal which are then used to make bets. When any bet wins, the numbers used to make it are crossed off the list and the next bet is determined by adding the first and last numbers in the list. When beginning or after any loss, bets are made using only the first (uncrossed) number in the list.
68 trend
This script does not make any bets. Instead it tracks the number of 6's and/or 8's that a shooter rolls after a point has been established. The intent is to run Hyper-drive or Auto-rolling until two consecutive shooters have rolled at least two 6's and/or 8's then Hyper-drive/Auto-rolling is terminated and you take over manually. Proposed by Robert De Garmo.
9s between 7s
This script counts the number of 9's that are rolled between 7's including the average and the maximum number encountered.
Balls and bucks
Bets are made on Passline w/ odds, Place, and C&E. As proposed on Crapspit.
The scripts below are written for WinCraps Classic. They can also be opened with WinCraps Pro but will not run properly without some modification (most have an equivalent file written specifically for WinCraps Pro).
Risk of ruin classic
This script plays Passline (and odds if selected) until insufficient bankroll remains to make a wager, a specified amount of action has transpired, a specified win goal has been reached, or a specified number of rolls have been reached (time). Plays multiple games using the hyper-drive. Use the Games Log histograms to discover the risk of ruin.
3 tier progression classic
This script bets the Don't Pass utilizing a 3-tiered loss progression. Each tier has 3 bets which if lost cause all betting to cease until the shooter seven's out. Then betting continues on the next tier.
5 count classic
This script delays betting until the shooter has rolled 5 qualifying rolls, then a bet is made on either the Pass Line or Come.
Stacyhdg classic
This script plays Stacy's Low-EV Hedge system. Bets are made on Pass Line, Pass Line Odds, and Don't Pass. As proposed by Stacy Friedman.
5 no field classic
This script bets the Field after every 5 consecutive non-Field rolls have occurred. A loss triggers a 3-step loss progression and a win resets it.
1 parlay classic
This script bets the Passline. Single wins are parlayed and losses trigger a loss progression.
3 sevens dp classic
This script waits until 3 sevens have appeared then bets continuously on the Don't Pass until a loss after which the cycle repeats.
31 system progression classic
This script plays a 31 progression (1,1,1,2,2,4,4,8,8) on the Pass Line. Single wins are pressed once and any loss progresses the series. Shows an example of using a Flag.
The dance
This script is a hybrid of the Martingale and Labouchere systems. Play switches back and forth between the Pass Line and Don't Pass. Proposed by 'call_me_dan'.
Dice Roll Files: |
Hotbits1 Hotbits2 Hotbits3 Randorg50k Randorg100k Randorg200k Xorshift 500k Xorshift 1m Stanroll Precision Noah Note: Please see the F.A.Q. for instructions on how to create your own roll file from random data found at various online resources. |
'Playing to Win'
This book has 16 strategies to beat the casino by Dave Lessnau. Six of these are Craps strategies, since craps strategies have been my main focus the past 10 years. However, I have developed many other fantastic strategies, which I include. Three are Roulette strategies, and one of those can also be used against the game of Baccarat. Then we have strategies for Video Poker, and strategies for Slots.
There are also strategies for the games of 'Let It Ride', 'Caribbean Stud Poker', 'Pai Gow Poker', 'Sic Bo', and 'Three Card Poker'. Most people who play these newer games have no idea, which is the best way to play for best advantage. Now, you will be able to play like a professional by using the proper strategies.
Crown casino macau james packer. Last but not least, I even include 'The Basics of Craps' for some of you who don't fully understand the game.
I have been marketing craps strategies since 1993, selling primarily my 6 to 1 Craps Strategy. I have over 7000 satisfied buyers of my craps strategies.
Craps 6 8 Progression Chart
Over the years I have developed many other systems besides the 6 to 1, and have decided to offer them as a compilation in my new book, Playing to Win. The cost of advertising and mailing has gone 'through the roof,' so instead of selling this system by mail order, as I have done in the past, I am going to offer this new book as an E-Book that you can download and print out yourself, if you so desire.
Here is a peek at the Table of Contents:
1. Action Craps
No progression and wins on hot or cold tables. No fear of dreaded 7.
2. Conservative Craps
Probably the best way to play craps with a very low risk of loss. Small wins and losses, but wins most of the time.
3. Eleven, Eleven Craps
All numbers covered, even the 7. Great fun.
4. Field System for Craps
Parlay system for the field. Huge wins possible.
5. Positive Plus for Craps
Positive progression on pass line play with medium risk and potential for major wins.
6. Three Try 6 & 8 for Craps
If you hit a 6 or and 8 one time before three 7's are rolled you win. Odds in your favor on every roll.
7. Video Poker
Simplified strategy to return 99.5% to 100%. Can have an advantage over the casino.
8. Three Step Roulette/Baccarat
Wait a few spins or hands before making bet, and have odds way in your favor with this method.
9. Tote Board Roulette
Wins 99.9% of the time.
10. Winning Roulette
An excellent method for betting on a segment of the wheel.
11. Beat the Slots
12. Caribbean Stud Poker
Craps 6 8 Progression 3
The best strategy of play to give you a winning chance against the house.
13. Pai Gow Poker
The best strategy of play to give you a winning chance against the house.
14. Let it Ride
The best strategy of play to give you a winning chance against the house.
15. Sic Bo
The best strategy of play to give you a winning chance against the house.
16. Three Card Poker
The best strategy of play to give you a winning chance against the house.
17. Basics of Craps
This is for those that don't fully understand the game of craps.
All in all, this is a tremendous value, as the price is only $47.00. I can offer it at this low price because you must download it, thus I don't have publishing and mailing expense. I will not have this available in hard copy.
$200 no deposit bonus casinos. Playing to Win is packed with information you need to beat the casino. Any ONE of these, proven, tested and profitable systems could earn you a fortune!
I am not going to lie to you. No one can guarantee you 100% success at gambling. However, I promise you this: You won't find a better collection of systems anywhere!
What I can guarantee is your satisfaction. Test out the systems for the next 60 days on me! Integrate them into your casino play. If you are not 110% satisfiedfor ANY reason at all, or if you don't agree Playing To Win is one of the best investments you have ever made, then let me know, and I will be happy to refund the price you paid. That's more than a guarantee – that's a promise!
Craps 6 8 Progression Definition
Now you can benefit from my years of successful research and experience for just a small investment in time and money. If you follow the instructions in this book, these clear, concise, low-risk, profitable systems will take you out of the red and into the black…. and KEEP you there!
Craps 6 8 Progression Meaning
Remember, your satisfaction is guaranteed! You have nothing to lose and everything to gain by trying Playing to Win. To get started NOW, just click on the BUY NOW belowto order on our secure server, and download your copy.